Let's work together!

I’m open to systems programming roles, tooling, or engine/game-adjacent development work. I enjoy working on low-level systems, data-driven architectures and performance-sensitive codebases.

Main tools: Zig, Rust, C (and some Python for tooling and scripting).

If you're building anything in the realm of game systems, engines, compilers, performance-critical, or unconventional software, feel free to reach out!


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